![]() ![]() Afterwards, any sort of stuttering or frame drops were nonexistent throughout the collection. A small stutter did occur when Yakuza 4 first fully loaded in Kamurocho. As a result, it felt distracting to witness shots like this one that would then switch over to a different camera angle with no blurring effect:Īll 3 games were experienced on the highest graphical setting which was Ultra. It is unclear if this was intended to be a blur effect so that the cinematography could focus on the character models or other points of interest. Said shots then appeared to have low-resolution backgrounds in comparison to others found within the same scene. The only issue found in the pre-rendered cutscenes was the blurring effect that would was used in some shots. Since all 3 games are heavily interaction based, it would have been nice to have the voice actors also voice the in-game dialogue boxes as well. The characters are never fully voiced, only having the occasional sounds like grunting or laughter, and the animation usually consists of just lip movement. In contrast to the fully animated and fully voiced cutscenes that are frequent through out all 3 titles, there are also many instances of characters speaking to each other in-game through dialogue boxes with little to nothing happening. Even the “Real Yakuza Use A Gamepad” message can be found here, which admittedly did elicit a smile.Īnimation quality in Yakuza games are great in the in-game cutscenes, but it can feel a little stiff in areas that are purely dialogue focused. With presentation, playing a Yakuza game guarantees that afterwards you will never be unfamiliar with another title. The trees in the overworld were the biggest source of graphical flickering that occurred. In other words the cutscenes, voice acting, and presentation are all very good, but there were some noticeable flickering in-game. Regardless, presentation is persistent that is found within Yakuza 0. Both of the previous titles, Kiwami and Kiwami 2, were not played beforehand, so jumping into cutscenes with zero context of what has happened was rather confusing. ![]()
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